Monster Inc
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Monsters, Inc. (also known as Monsters, Incorporated) is a 2001 American computer-animated comedy film produced by Pixar Animation Studios for Walt Disney Pictures.[2] Featuring the voices of John Goodman, Billy Crystal, Steve Buscemi, James Coburn, Mary Gibbs and Jennifer Tilly, the film was directed by Pete Docter (in his feature directorial debut) from a screenplay by Andrew Stanton and Daniel Gerson. The film centers on two monsters, the hairy James P. \"Sulley\" Sullivan (Goodman) and his one-eyed partner and best friend Mike Wazowski (Crystal), who are employed at the titular energy-producing factory Monsters, Inc., which generates power by scaring human children. However, the monster world believes that the children are toxic, and when a little human girl Boo (Gibbs) sneaks into the factory, she must be returned home before it is too late.
In a world inhabited by monsters, the city of Monstropolis harnesses the screams of human children for energy. At the Monsters, Incorporated factory, skilled monsters employed as \"scarers\" venture into the human world to scare children and harvest their screams, through doors that activate portals to children's bedroom closets. The work is considered dangerous, as human children are believed to be toxic and capable of killing a monster through physical contact. Energy production is declining because children are becoming less easily scared, and the company's CEO, Henry J. Waternoose III, is determined to prevent the company's collapse.
One evening after work, top-ranking scarer James P. \"Sulley\" Sullivan discovers that an active door has been left in the station of his rival, Randall Boggs. He inspects the door and accidentally lets a young human girl into the factory. Frightened, Sulley unsuccessfully attempts to return the girl, who escapes into Monstropolis, interrupting Sulley's best friend and assistant Mike Wazowski on a date at a sushi restaurant. Chaos erupts when other monsters see the girl; Sulley and Mike escape with her before the Child Detection Agency (CDA) arrives and quarantines the restaurant. Forced to keep the girl hidden in their apartment for the night, Sulley soon realizes that the girl is not toxic and her laughter is able to generate more energy than screams.
At work the next day, Sulley and Mike disguise the girl as a monster. While Mike seeks out her door, Sulley grows attached to her and nicknames her \"Boo\". Randall, waiting in ambush for the girl, captures Mike by accident and reveals his plan to kidnap children and harvest their screams using his new invention, the Scream Extractor. Sulley rescues Mike, and they set out to inform Waternoose of Randall's plan. Finding Waternoose in a scare simulation room, Sulley demonstrates scare methods to new employees at his insistence, and a frightened Boo shows herself. Waternoose, who reveals that he is working with Randall, kidnaps Boo and uses a door to exile Mike and Sulley to the Himalayas.
Sulley finds a way back to the monster world, but Mike refuses to go with him. Entering the factory alone, Sulley saves Boo from the Scream Extractor, but Randall tries to kill him. Mike returns to reconcile with Sulley and exposes Randall, who pursues the trio into a door storage vault. He eventually catches up to them, but Boo attacks him, enabling Sulley and Mike to hurl Randall through a door, which they then destroy.
The idea for Monsters, Inc., along with ideas that would eventually become A Bug's Life, Finding Nemo, and WALL-E was conceived in a lunch in 1994 attended by John Lasseter, Pete Docter, Andrew Stanton and Joe Ranft during the near completion of Toy Story.[11] One of the ideas that came out of the brainstorming session was a film about monsters. \"When we were making Toy Story\", Docter said, \"everybody came up to me and said 'Hey, I totally believed that my toys came to life when I left the room.' So when Disney asked us to do some more films, I wanted to tap into a childlike notion that was similar to that. I knew monsters were coming out of my closet when I was a kid. So I said, 'Hey, let's do a film about monsters.'\"[12]
The storyline took on many forms during production.[17] Docter's original idea featured a 30-year-old man dealing with monsters that he drew in a book as a child coming back to bother him as an adult. Each monster represented a fear he had, and conquering those fears caused the monsters to eventually disappear.[18]
After Docter scrapped the initial concept of a 30-year-old terrified of monsters, he decided on a buddy story between a monster and a child titled simply Monsters, in which the monster character of Sulley (known at this stage as Johnson) was an up-and-comer at his workplace, where the company's purpose was to scare children. Sulley's eventual sidekick, Mike Wazowski, had not yet been added.[17][19]
Between 1996 and 2000, the lead monster and child went through radical changes as the story evolved. As the story continued to develop, the child varied in age and gender. Ultimately, the story team decided that a girl would be the best counterpart for a furry, 8-foot-tall (2.4 m) co-star.[17] After a girl was settled upon, the character continued to undergo changes, at one point being from Ireland and at another time being an African-American character.[15] Originally, the character of the little girl, known as Mary, became a fearless seven-year-old who has been toughened by years of teasing and pranks from four older brothers.[15] In stark contrast, Johnson is nervous about the possibility of losing his job after the boss at Monsters, Inc. announces a downsizing is on the way. He feels envious because another scarer, Ned (who later became Randall), is the company's top performer.[15] Through various drafts, Johnson's occupation went back-and-forth from being a scarer and from working in another area of the company such as a janitor or a refinery worker, until his final incarnation as the best scarer at Monsters, Inc.[15] Throughout development, Pixar worried that having a main character whose main goal was to scare children would alienate audiences and make them not empathize with him. Docter would later describe that the team \"bent over backwards trying to create a story that still had monsters\" while still attempting to solve the problem.[16] A key moment came when the team decided \"Okay, he's the BEST scarer there. He's the star quarterback\" with Docter noting that before that moment \"design after design, we really didn't know what he was about.\"[16] Disney noted to Pixar early on that they did not want the character to \"look like a guy in a suit\".[16] To this end, Johnson was originally planned to have tentacles for feet; however, this caused many problems in early animation tests. The idea was later largely rejected, as it was thought that audiences would be distracted by the tentacles.[20] Mary's age also differed from draft to draft until the writers settled on the age of 3. \"We found that the younger she was, the more dependent she was on Sulley\", Docter said.[12]
The idea of a monster buddy for the lead monster emerged at an April 6, 1998 \"story summit\" in Burbank with employees from Disney and Pixar. A term coined by Lasseter, a \"story summit\" was a crash exercise that would yield a finished story in only two days.[21] Such a character, the group agreed, would give the lead monster someone to talk to about his predicament. Development artist Ricky Nierva drew a concept sketch of a rounded, one-eyed monster as a concept for the character, and everyone was generally receptive to it.[12] Docter named the character Mike for the father of his friend Frank Oz, a director and Muppet performer.[15] Jeff Pidgeon and Jason Katz story-boarded a test in which Mike helps Sulley choose a tie for work, and Mike Wazowski soon became a vital character in the film.[12] Originally, Mike had no arms and had to use his legs as appendages; however, due to some technical difficulties, arms were soon added to him.[12]
Bill Murray was considered for the voice role of James P. \"Sulley\" Sullivan. He screen tested for the role and was interested, but when Pete Docter was unable to make contact with him, he took it as a \"no\".[23][24] The voice role of Sulley went to John Goodman, the longtime co-star of the comedy series Roseanne and a regular in the films of the Coen brothers. Goodman interpreted the character to himself as the monster equivalent of a National Football League player. \"He's like a seasoned lineman in the tenth year of his career,\" he said at the time. \"He is totally dedicated and a total pro.\"[25] Billy Crystal, having regretted turning down the part of Buzz Lightyear years prior, accepted that of Mike Wazowski, Sulley's one-eyed best friend and scare assistant.[26][27]
Feld Entertainment toured a Monsters, Inc. edition of their Walt Disney's World on Ice skating tour from 2003 to 2007.[88] Monsters, Inc. has inspired three attractions at Disney theme parks around the world. In 2006 Monsters, Inc. Mike & Sulley to the Rescue! opened at Disneyland Resort's Disney California Adventure in Anaheim, California.[89] In 2007, Monsters, Inc. Laugh Floor opened at Walt Disney World Resort's Magic Kingdom in Lake Buena Vista, Florida, replacing The Timekeeper. The show is improvisational in nature, and features the opportunity for Guests to interact with the monster comedians and submit jokes of their own via text message.[90] In 2009 Monsters, Inc. Ride & Go Seek opened at Tokyo Disney Resort's Tokyo Disneyland in Chiba, Japan.[91]
Parents need to know that Monsters, Inc. is about closet monsters, but from their point of view -- scaring kids is their 9-to-5 job. Kids might be scared of the movie's concept initially, but they'll soon figure out that the monster Sulley is a softy who takes care of the little girl in the story who isn't the least bit afraid of him. However there's one scene where a monster the child does fear straps her to a chair and tries to steal her screams. Kids will find it funny that most monsters fear any contact with kids -- when one monster gets a child's sock on him the whole factory panics and biohazard workers quarantine and shave him. Young kids may need help understanding what the monsters in yellow suits are doing to him and why. Note: The 3-D version amps up the intensity. 59ce067264